Following a vision of global harmony courtesy of Pokemon Go, it's undeniable that the monster collecting franchise stands as one of the most mainstream gaming titles around. Pikachu is just as famous as Mickey Mouse, perhaps even more. The ongoing excitement around trading card values guarantees almost daily Pokemon headlines. It would be hard-pressed to find a Pokémon game that failed to move at least a few million units. Even, fan-made Pokémon games achieve popularity annually.
However in spite of that ubiquity and popularity, there are still Pokémon games that are totally underappreciated. These are titles that failed to receive their proper due, or were overshadowed under the excitement of the mainline series. They're Pokémon games released on doomed platforms or services, or were early forays onto different formats. They're often also Pokémon games that probably would have flourished if they ever got follow-ups or contemporary re-releases. Considering these factors, this list will not be just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, shall we?
Pokémon Ranch: The Cozy Forerunner
An excessive number of Pokémon games emphasize the battling element of the series, and far too few of them focus on the everyday realities that would come with living with a pet. Admittedly, there are minor mechanics like these in modern games—players may pet, and feed your monsters in camps. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a storage system to hold monsters from various titles. Reviews from its release said Ranch was a bad if not truly ugly game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
True to its title, the game takes place on a farm where your personal Miis—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the draw was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of living your life with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life sim.
Ranch came out well before Stardew Valley sparked the lasting craze of cozy games. It was before the proliferation of passive games, and the Let's Play popularization of viewing games you aren't actively controlling. Most people never realized that Ranch's proposal to observe your critters as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so remarkable, a live stream focused on running the game continuously. The individual who runs the channel maintains that, after nearly two decades of experiencing the game, he even now has not seen everything that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Strategic Tabletop Game Gone
Did you know that Pokémon once had an official board game with miniatures? Pokémon Duel was the 2016 effort to adapt the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.
These questionable mechanics masked a sad truth: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I adored and miss this game," a YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, game design, and features in general," another commenter declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's initial launch was plagued with connectivity problems. Bugs, alongside Duel's predatory monetization model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unusual game board made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a daunting visual mess.
Pokemon: Magikarp Jump: The Absurd Experiment
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was bordering on shitpost. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with raising the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the community love around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the core series would do, like offering a diverse range of the same type of monster. I know it's not practical for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or profound game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.
With numerous mainline entries and spin-offs, chances are that I omitted that one Pokémon game you absolutely adore but argue that too few people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball fondly notwithstanding argu